Highlights from a varied career
For more topics, go to the subpages under Vitae
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Designated “Pioneer of Interactive Media” from professional peers at IICS (International Interactive Communications Society)
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Publication of the "Locus of Design" app on iTunes and GooglePlay, an interactive framework describing how overlapping intersections of Social, Functional and Experiential domains can define all product outcomes
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Publication of e-book Gravity 2.0 that explores new theories of physics leading to the potential discipline of "gravity design."
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Principal Investigator on a sub-grant funded by the MacArthur, Mozilla, and Bill and Melinda Gates Foundations to develop a prototype for interactive digital badges engaging young learners to explore the Native American Earthworks of North America
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Co-chaired conferences on Wireless Cities at the U of M, exploring how municipal wireless can foster industry and connectivity through a "digital watershed."
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Led industrial design of the first commercial "fused deposition modeler" (3D printer) Client: Stratasys
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Developed systems design logic of Ethospace furniture system. Client: Herman Miller
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Co-founder of firm that designed the first interactive digital magazine. Client: Mac World Magazine
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"What's the Secret?", a CD-ROM science series designed and produced from 1991-94. Press quotes:
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"This is by far the best science education program I've seen in years." Universal Press Syndicate"This CD-ROM instantly rises to the front ranks of science edutainment. This is all awfully well done." Washington Post
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"It's the best science discovery program we've seen." Boston Computer Museum Guide to Best Software for Kids
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