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Highlights from a varied career

For more topics, go to the subpages under Vitae

  • Designated “Pioneer of Interactive Media” from professional peers at IICS (International Interactive Communications Society)

  • Publication of the "Locus of Design"​ app on iTunes and GooglePlay, an interactive framework describing how overlapping intersections of Social, Functional and Experiential domains can define all product outcomes

  • Publication of e-book Gravity 2.0 that explores new theories of physics leading to the potential discipline of "gravity design."

  • Principal Investigator on a sub-grant funded by the MacArthur, Mozilla, and Bill and Melinda Gates Foundations to develop a prototype for interactive digital badges engaging young learners to explore the Native American Earthworks of North America

  • Co-chaired conferences on Wireless Cities at the U of M, exploring how municipal wireless can foster industry and connectivity through a "digital watershed."

  • Led industrial design of the first commercial "fused deposition modeler" (3D printer) Client: Stratasys

  • Developed systems design logic of Ethospace furniture system. Client: Herman Miller

  • Co-founder of firm that designed the first interactive digital magazine. Client: Mac World Magazine

  • "What's the Secret?"​, a CD-ROM science series designed and produced from 1991-94. Press quotes:

    • "This is by far the best science education program I've seen in years."​ Universal Press Syndicate"This CD-ROM instantly rises to the front ranks of science edutainment. This is all awfully well done." Washington Post

    • "It's the best science discovery program we've seen." Boston Computer Museum Guide to Best Software for Kids

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